# Template for new language files # Only comments before the first real directive will be # respected by the language file update tool update.py. # from the rest, all but the actual language definitions # will be ignored. So: place your signature in this area. # replace "English" with the language you translate into. language English #***************************************** #***************************************** #***************************************** #***************************************** # # Help texts for the various configuration # options that can be set via the console. # # The text item for a configuration item # with name NAME has the ID name_help. # #***************************************** #***************************************** #***************************************** #***************************************** #ORIGINAL TEXT: Is this the first time you use \g? #first_use_help UNTRANSLATED #ORIGINAL TEXT: Includes the following file #include_help UNTRANSLATED #ORIGINAL TEXT: Includes the following file silently, without error message if it is not found #sinclude_help UNTRANSLATED #ORIGINAL TEXT: Includes a file using the resource system. Use the direct link syntax to your profit here. #rinclude_help UNTRANSLATED #ORIGINAL TEXT: Is it currently allowed to create a new team? #new_team_allowed_help UNTRANSLATED #******************************************** #******************************************** # # lost settings # #******************************************** #******************************************** #ORIGINAL TEXT: Keyboard settings #keyboard_help UNTRANSLATED #******************************************** #******************************************** # # keyboard settings # #******************************************** #******************************************** #ORIGINAL TEXT: Time in seconds during which no two different keyboard events can trigger the same action #doublebind_time_help UNTRANSLATED #******************************************** #******************************************** # # Cycle physics related configuration options # #******************************************** #******************************************** #ORIGINAL TEXT: Basic speed of your cycle if you drive straight and not close to walls #cycle_speed_help UNTRANSLATED #ORIGINAL TEXT: Minimal speed of your cycle, measured relative to CYCLE_SPEED #cycle_speed_min_help UNTRANSLATED #ORIGINAL TEXT: Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed. #cycle_speed_max_help UNTRANSLATED #ORIGINAL TEXT: Rate of cycle speed approaching the value of CYCLE_SPEED from below #cycle_speed_decay_below_help UNTRANSLATED #ORIGINAL TEXT: Rate of cycle speed approaching the value of CYCLE_SPEED from above #cycle_speed_decay_above_help UNTRANSLATED #ORIGINAL TEXT: Initial cycle speed #cycle_start_speed_help UNTRANSLATED #ORIGINAL TEXT: Sound speed divisor #cycle_sound_speed_help UNTRANSLATED #ORIGINAL TEXT: Wall acceleration factor #cycle_accel_help UNTRANSLATED #ORIGINAL TEXT: Multiplicator to CYCLE_ACCEL for your own wall #cycle_accel_self_help UNTRANSLATED #ORIGINAL TEXT: Multiplicator to CYCLE_ACCEL for your temmates' walls #cycle_accel_team_help UNTRANSLATED #ORIGINAL TEXT: Multiplicator to CYCLE_ACCEL for your enemies' walls #cycle_accel_enemy_help UNTRANSLATED #ORIGINAL TEXT: Multiplicator to CYCLE_ACCEL for the rim walls #cycle_accel_rim_help UNTRANSLATED #ORIGINAL TEXT: Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall #cycle_accel_slingshot_help UNTRANSLATED #ORIGINAL TEXT: Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it #cycle_accel_tunnel_help UNTRANSLATED #ORIGINAL TEXT: Minimum numeric wall distance, must be positive #cycle_accel_offset_help UNTRANSLATED #ORIGINAL TEXT: Maximum accelerating wall distance #cycle_wall_near_help UNTRANSLATED #ORIGINAL TEXT: Speed boost when breaking from your own wall #cycle_boost_self_help UNTRANSLATED #ORIGINAL TEXT: Speed boost when breaking from a teammate's wall #cycle_boost_team_help UNTRANSLATED #ORIGINAL TEXT: Speed boost when breaking from an enemy wall #cycle_boost_enemy_help UNTRANSLATED #ORIGINAL TEXT: Speed boost when breaking from the rim wall #cycle_boost_rim_help UNTRANSLATED #ORIGINAL TEXT: Factor your speed is multiplied with when breaking from your own wall #cycle_boostfactor_self_help UNTRANSLATED #ORIGINAL TEXT: Factor your speed is multiplied with when breaking from a teammate's wall #cycle_boostfactor_team_help UNTRANSLATED #ORIGINAL TEXT: Factor your speed is multiplied with when breaking from an enemy wall #cycle_boostfactor_enemy_help UNTRANSLATED #ORIGINAL TEXT: Factor your speed is multiplied with when breaking from the rim wall #cycle_boostfactor_rim_help UNTRANSLATED #ORIGINAL TEXT: Number of pending turns a cycle will memorize exactly #cycle_turn_memory_help UNTRANSLATED #ORIGINAL TEXT: Minimum time between turns (must be greater than 0) #cycle_delay_help UNTRANSLATED #ORIGINAL TEXT: Extra fudge factor to CYCLE_DELAY applied on the dedicated server only. #cycle_delay_bonus_help UNTRANSLATED #ORIGINAL TEXT: Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. #cycle_delay_timebased_help UNTRANSLATED #ORIGINAL TEXT: Factor the speed of a lightcycle is multiplied with when turning #cycle_turn_speed_factor_help UNTRANSLATED #ORIGINAL TEXT: Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction #cycle_delay_doublebind_bonus_help UNTRANSLATED #ORIGINAL TEXT: Brake intensity #cycle_brake_help UNTRANSLATED #ORIGINAL TEXT: The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. #cycle_width_help UNTRANSLATED #ORIGINAL TEXT: Minimum distance of a cycle to a wall on either side before it takes harm. #cycle_width_side_help UNTRANSLATED #ORIGINAL TEXT: If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. #cycle_width_rubber_min_help UNTRANSLATED #ORIGINAL TEXT: If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. #cycle_width_rubber_max_help UNTRANSLATED #ORIGINAL TEXT: Niceness factor to allow you drive really close to a wall #cycle_rubber_help UNTRANSLATED #ORIGINAL TEXT: Timescale rubber is restored on. #cycle_rubber_time_help UNTRANSLATED #ORIGINAL TEXT: Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. #cycle_rubber_legacy_help UNTRANSLATED #ORIGINAL TEXT: Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. #cycle_rubber_timebased_help UNTRANSLATED #ORIGINAL TEXT: Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) #cycle_rubber_speed_help UNTRANSLATED #ORIGINAL TEXT: The minimal distance rubber code keeps you from the wall in front of you #cycle_rubber_mindistance_help UNTRANSLATED #ORIGINAL TEXT: If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For "Open" gameplay. #cycle_rubber_mindistance_gap_help UNTRANSLATED #ORIGINAL TEXT: Gap detection only sees gaps that the cycle may reach in no less than this many seconds. #cycle_rubber_mindistance_gap_side_help UNTRANSLATED #ORIGINAL TEXT: Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you #cycle_rubber_mindistance_ratio_help UNTRANSLATED #ORIGINAL TEXT: Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) #cycle_rubber_mindistance_reservoir_help UNTRANSLATED #ORIGINAL TEXT: Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. #cycle_rubber_mindistance_unprepared_help UNTRANSLATED #ORIGINAL TEXT: Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. #cycle_rubber_mindistance_preparation_help UNTRANSLATED #ORIGINAL TEXT: Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected #cycle_rubber_mindistance_legacy_help UNTRANSLATED #ORIGINAL TEXT: When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) #cycle_rubber_minadjust_help UNTRANSLATED #ORIGINAL TEXT: During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. #cycle_rubber_delay_help UNTRANSLATED #ORIGINAL TEXT: Factor for CYCLE_RUBBER_DELAY rubber efficiency. #cycle_rubber_delay_bonus_help UNTRANSLATED #ORIGINAL TEXT: Additional niceness for high ping players #cycle_ping_rubber_help UNTRANSLATED #ORIGINAL TEXT: With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. #cycle_rubber_wall_shrink_help UNTRANSLATED #ORIGINAL TEXT: Rate at which the brake reservoir refills when you are not braking #cycle_brake_refill_help UNTRANSLATED #ORIGINAL TEXT: Rate at which the brake reservoir depletes when you are braking #cycle_brake_deplete_help UNTRANSLATED #ORIGINAL TEXT: Time in seconds between server-client updates of enemy cycles #cycle_sync_interval_enemy_help UNTRANSLATED #ORIGINAL TEXT: Time in seconds between server-client updates of enemy cycles owned by the client itself #cycle_sync_interval_self_help UNTRANSLATED #ORIGINAL TEXT: If set to 1, old clients will not get sync messages in situations that are known to confuse them #cycle_avoid_oldclient_bad_sync_help UNTRANSLATED #ORIGINAL TEXT: If set to 1, this deactivates the anti lag-sliding code when old clients are connected #cycle_fair_antilag_help UNTRANSLATED #ORIGINAL TEXT: Maximum time difference of execution of turns on server and client (for clients that send timing information) #cycle_time_tolerance_help UNTRANSLATED #ORIGINAL TEXT: Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. #cycle_packetloss_tolerance_help UNTRANSLATED #ORIGINAL TEXT: Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping #cycle_sync_ff_help UNTRANSLATED #ORIGINAL TEXT: Number of extrapolation simulation timesteps each real timestep; increase for better accuracy #cycle_sync_ff_steps_help UNTRANSLATED #ORIGINAL TEXT: The topology police does posteriori checks to determine whether game moves were legal. #topology_police_help UNTRANSLATED #ORIGINAL TEXT: Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active. #topology_police_parallel_help UNTRANSLATED #ORIGINAL TEXT: Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. #cycle_smooth_time_help UNTRANSLATED #ORIGINAL TEXT: Minimum speed of smooth correction relative to cycle speed. #cycle_smooth_min_speed_help UNTRANSLATED #ORIGINAL TEXT: Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. #cycle_smooth_threshold_help UNTRANSLATED #ORIGINAL TEXT: Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. #cycle_max_refcount_help UNTRANSLATED #******************************************** #******************************************** # # Score rules configuration items # #******************************************** #******************************************** #ORIGINAL TEXT: Penalty on the effective time in seconds if the enemy influence detection is from a teammate #enemy_teammate_penalty_help UNTRANSLATED #ORIGINAL TEXT: Penalty on the effective time in seconds if the enemy influence detection comes from a dead player #enemy_dead_penalty_help UNTRANSLATED #ORIGINAL TEXT: Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall #enemy_chatbot_penalty_help UNTRANSLATED #ORIGINAL TEXT: If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. #enemy_currenttime_influence_help UNTRANSLATED #ORIGINAL TEXT: If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. #enemy_suicide_timeout_help UNTRANSLATED #ORIGINAL TEXT: What you get for dying #score_die_help UNTRANSLATED #ORIGINAL TEXT: What you get for surviving #score_survive_help UNTRANSLATED #ORIGINAL TEXT: What you get for making a hole for your teammates #score_hole_help UNTRANSLATED #ORIGINAL TEXT: What you get for killing someone #score_kill_help UNTRANSLATED #ORIGINAL TEXT: What you get for stupidly dying #score_suicide_help UNTRANSLATED #ORIGINAL TEXT: What you get for winning a round #score_win_help UNTRANSLATED #ORIGINAL TEXT: What you get for hitting the Death Zone #score_deathzone_help UNTRANSLATED #ORIGINAL TEXT: What you get for winning a round in single player mode #sp_score_win_help UNTRANSLATED #ORIGINAL TEXT: Number of seconds the walls stay up after a player died; negative values will keep them up forever. #sp_walls_stay_up_delay_help UNTRANSLATED #ORIGINAL TEXT: Length of the cycle walls in meters; negative values will make the walls infinite. #sp_walls_length_help UNTRANSLATED #ORIGINAL TEXT: Blast radius of the cycle explosions in single player mode #sp_explosion_radius_help UNTRANSLATED #ORIGINAL TEXT: Balance teams on player quit in single player mode? #sp_team_balance_on_quit_help UNTRANSLATED #ORIGINAL TEXT: Balance teams with AI players in single player mode? #sp_team_balance_with_ais_help UNTRANSLATED #ORIGINAL TEXT: Maximum allowed team imbalance in single player mode #sp_team_max_imbalance_help UNTRANSLATED #ORIGINAL TEXT: Maximum number of players per team in single player mode #sp_team_max_players_help UNTRANSLATED #ORIGINAL TEXT: Minimum number of players per team in single player mode #sp_team_min_players_help UNTRANSLATED #ORIGINAL TEXT: Maximum number of teams in single player mode #sp_teams_max_help UNTRANSLATED #ORIGINAL TEXT: Minimum number of teams in single player mode #sp_teams_min_help UNTRANSLATED #ORIGINAL TEXT: What happens when the last human is dead in single player mode? #sp_finish_type_help UNTRANSLATED #ORIGINAL TEXT: Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. #sp_game_type_help UNTRANSLATED #ORIGINAL TEXT: Automatically adjust AI IQ in single player mode? #sp_auto_iq_help UNTRANSLATED #ORIGINAL TEXT: Automatically spawn AI players in single player mode? #sp_auto_ais_help UNTRANSLATED #ORIGINAL TEXT: IQ of the AI opponents in single player mode #sp_ai_iq_help UNTRANSLATED #ORIGINAL TEXT: Minimum number of players in single player mode #sp_min_players_help UNTRANSLATED #ORIGINAL TEXT: Number of AI players in single player mode #sp_num_ais_help UNTRANSLATED #ORIGINAL TEXT: End the match when a player reaches this score in single player mode #sp_limit_score_help UNTRANSLATED #ORIGINAL TEXT: End the match after this number of rounds in single player mode #sp_limit_rounds_help UNTRANSLATED #ORIGINAL TEXT: End the match after this number of minutes in single player mode #sp_limit_time_help UNTRANSLATED #ORIGINAL TEXT: Determines how much each wingman is placed backwards in a team. #spawn_wingmen_back_help UNTRANSLATED #ORIGINAL TEXT: Determines how much each wingman is placed sidewards in a team. #spawn_wingmen_side_help UNTRANSLATED #ORIGINAL TEXT: Number of seconds the walls stay up after a player died; negative values will keep them up forever. #walls_stay_up_delay_help UNTRANSLATED #ORIGINAL TEXT: Length of the cycle walls in meters; negative values will make the walls infinite. #walls_length_help UNTRANSLATED #ORIGINAL TEXT: Blast radius of the cycle explosions #explosion_radius_help UNTRANSLATED #ORIGINAL TEXT: Balance teams on player quit? #team_balance_on_quit_help UNTRANSLATED #ORIGINAL TEXT: Balance teams with AI players? #team_balance_with_ais_help UNTRANSLATED #ORIGINAL TEXT: Maximum allowed team imbalance #team_max_imbalance_help UNTRANSLATED #ORIGINAL TEXT: Maximum number of players per team #team_max_players_help UNTRANSLATED #ORIGINAL TEXT: Minimum number of players per team #team_min_players_help UNTRANSLATED #ORIGINAL TEXT: If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank. #team_allow_shuffle_up_help UNTRANSLATED #ORIGINAL TEXT: If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest. #team_center_is_boss_help UNTRANSLATED #ORIGINAL TEXT: Defines the way ArmagetronAd should eliminate teams when there's more teams than TEAMS_MAX: Set to 0 it will try to keep as many players as possible, kicking teams that have the lowest score if teams are balanced; Set to 1 it will try to keep the best team colors (Team blue, then Team gold, then Team red, etc); Set to 2 it will kick out the teams that have the lowest score, regardless of balance. #team_elimination_mode_help UNTRANSLATED #ORIGINAL TEXT: Maximum number of teams #teams_max_help UNTRANSLATED #ORIGINAL TEXT: Minimum number of teams #teams_min_help UNTRANSLATED #ORIGINAL TEXT: What happens when the last human is dead? #finish_type_help UNTRANSLATED #ORIGINAL TEXT: Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. #game_type_help UNTRANSLATED #ORIGINAL TEXT: Automatically adjust AI IQ? #auto_iq_help UNTRANSLATED #ORIGINAL TEXT: Automatically spawn AI players? #auto_ais_help UNTRANSLATED #ORIGINAL TEXT: IQ of the AI opponents #ai_iq_help UNTRANSLATED #ORIGINAL TEXT: Minimum number of players #min_players_help UNTRANSLATED #ORIGINAL TEXT: Number of AI players #num_ais_help UNTRANSLATED #ORIGINAL TEXT: End the match when a player reaches this score #limit_score_help UNTRANSLATED #ORIGINAL TEXT: End the match after this number of rounds #limit_rounds_help UNTRANSLATED #ORIGINAL TEXT: End the match after this number of minutes #limit_time_help UNTRANSLATED #ORIGINAL TEXT: Flag indicating whether players should be put into teams automatically. #auto_team_help UNTRANSLATED #ORIGINAL TEXT: If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0. #auto_team_spec_spam_help UNTRANSLATED #ORIGINAL TEXT: Allow a team to be named after a color #allow_team_name_color_help UNTRANSLATED #ORIGINAL TEXT: Allow a team to be named after the leading player #allow_team_name_player_help UNTRANSLATED #ORIGINAL TEXT: Total time in minutes someone has played with this client #play_time_total_help UNTRANSLATED #ORIGINAL TEXT: Total time in minutes someone has played with this client online #play_time_online_help UNTRANSLATED #ORIGINAL TEXT: Total time in minutes someone has played with this client in a team #play_time_team_help UNTRANSLATED #ORIGINAL TEXT: Total play time in minutes required to play here #min_play_time_total_help UNTRANSLATED #ORIGINAL TEXT: Online play time in minutes required to play here #min_play_time_online_help UNTRANSLATED #ORIGINAL TEXT: Team play time in minutes required to play here #min_play_time_team_help UNTRANSLATED #ORIGINAL TEXT: You cannot play here; first, you need to get more general experience. Play somewhere else (local games count) for \1 minutes, then you can come back here and play.\n #play_time_total_lacking UNTRANSLATED #ORIGINAL TEXT: You cannot play here; first, you need to get more online experience. Play on other servers for \1 minutes, then you can come back here and play.\n #play_time_online_lacking UNTRANSLATED #ORIGINAL TEXT: You cannot play here; first, you need to get more team play experience. Play on other team servers for \1 minutes, then you can come back here and play.\n #play_time_team_lacking UNTRANSLATED #ORIGINAL TEXT: name of team 1 #team_name_1_help UNTRANSLATED #ORIGINAL TEXT: name of team 2 #team_name_2_help UNTRANSLATED #ORIGINAL TEXT: name of team 3 #team_name_3_help UNTRANSLATED #ORIGINAL TEXT: name of team 4 #team_name_4_help UNTRANSLATED #ORIGINAL TEXT: name of team 5 #team_name_5_help UNTRANSLATED #ORIGINAL TEXT: name of team 6 #team_name_6_help UNTRANSLATED #ORIGINAL TEXT: name of team 7 #team_name_7_help UNTRANSLATED #ORIGINAL TEXT: name of team 8 #team_name_8_help UNTRANSLATED #ORIGINAL TEXT: red portion of team 1's color #team_red_1_help UNTRANSLATED #ORIGINAL TEXT: red portion of team 2's color #team_red_2_help UNTRANSLATED #ORIGINAL TEXT: red portion of team 3's color #team_red_3_help UNTRANSLATED #ORIGINAL TEXT: red portion of team 4's color #team_red_4_help UNTRANSLATED #ORIGINAL TEXT: red portion of team 5's color #team_red_5_help UNTRANSLATED #ORIGINAL TEXT: red portion of team 6's color #team_red_6_help UNTRANSLATED #ORIGINAL TEXT: red portion of team 7's color #team_red_7_help UNTRANSLATED #ORIGINAL TEXT: red portion of team 8's color #team_red_8_help UNTRANSLATED #ORIGINAL TEXT: green portion of team 1's color #team_green_1_help UNTRANSLATED #ORIGINAL TEXT: green portion of team 2's color #team_green_2_help UNTRANSLATED #ORIGINAL TEXT: green portion of team 3's color #team_green_3_help UNTRANSLATED #ORIGINAL TEXT: green portion of team 4's color #team_green_4_help UNTRANSLATED #ORIGINAL TEXT: green portion of team 5's color #team_green_5_help UNTRANSLATED #ORIGINAL TEXT: green portion of team 6's color #team_green_6_help UNTRANSLATED #ORIGINAL TEXT: green portion of team 7's color #team_green_7_help UNTRANSLATED #ORIGINAL TEXT: green portion of team 8's color #team_green_8_help UNTRANSLATED #ORIGINAL TEXT: blue portion of team 1's color #team_blue_1_help UNTRANSLATED #ORIGINAL TEXT: blue portion of team 2's color #team_blue_2_help UNTRANSLATED #ORIGINAL TEXT: blue portion of team 3's color #team_blue_3_help UNTRANSLATED #ORIGINAL TEXT: blue portion of team 4's color #team_blue_4_help UNTRANSLATED #ORIGINAL TEXT: blue portion of team 5's color #team_blue_5_help UNTRANSLATED #ORIGINAL TEXT: blue portion of team 6's color #team_blue_6_help UNTRANSLATED #ORIGINAL TEXT: blue portion of team 7's color #team_blue_7_help UNTRANSLATED #ORIGINAL TEXT: blue portion of team 8's color #team_blue_8_help UNTRANSLATED # wall length modification #ORIGINAL TEXT: Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. #cycle_dist_wall_shrink_help UNTRANSLATED #ORIGINAL TEXT: Distance offset in wall length calculation. See settings.cfg for full docs. #cycle_dist_wall_shrink_offset_help UNTRANSLATED # respawn relevant settings (no server supports respawning yet, but the client is prepared) #ORIGINAL TEXT: Frequency in Hz an invulnerable cycle blinks with. #cycle_blink_frequency_help UNTRANSLATED #ORIGINAL TEXT: Time in seconds a cycle is invulnerable after a respawn. #cycle_invulnerable_time_help UNTRANSLATED #ORIGINAL TEXT: Time in seconds a cycle does not make a wall after a respawn. #cycle_wall_time_help UNTRANSLATED #ORIGINAL TEXT: Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. #cycle_first_spawn_protection_help UNTRANSLATED #******************************************** #******************************************** # # Game rules configuration items # #******************************************** #******************************************** # map file #ORIGINAL TEXT: File that contains the map used for playing #map_file_help UNTRANSLATED #ORIGINAL TEXT: DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead #map_uri_help UNTRANSLATED #ORIGINAL TEXT: In how many directions a cycle can turn 4 is the default, 6 is hexatron #arena_axes_help UNTRANSLATED #ORIGINAL TEXT: URI the client uses to search for map files if they aren't stored locally. Better leave it alone #resource_repository_client_help UNTRANSLATED #ORIGINAL TEXT: URI clients and the server use to search for map files if they aren't stored locally #resource_repository_server_help UNTRANSLATED # limits #ORIGINAL TEXT: Speed modifier for the cycles #speed_factor_help UNTRANSLATED #ORIGINAL TEXT: Speed modifier for the cycles #sp_speed_factor_help UNTRANSLATED #ORIGINAL TEXT: Arena size modifier #size_factor_help UNTRANSLATED #ORIGINAL TEXT: Arena size modifier #sp_size_factor_help UNTRANSLATED # single player settings (used by dedicated server only) #ORIGINAL TEXT: nummer of AI Players in Single-Player-mode #sp_ais_help UNTRANSLATED #ORIGINAL TEXT: Initiates a new match #start_new_match_help UNTRANSLATED # ladder and highscore rules #ORIGINAL TEXT: Minimum score you put in the ladder pot #ladder_min_bet_help UNTRANSLATED #ORIGINAL TEXT: Percentage of your score you put in the ladder pot #ladder_percent_bet_help UNTRANSLATED #ORIGINAL TEXT: Percentage of the ladder pot the IRS takes #ladder_tax_help UNTRANSLATED #ORIGINAL TEXT: Percentage of your ladder score lost on each load #ladder_lose_percent_on_load_help UNTRANSLATED #ORIGINAL TEXT: Minimum of you ladder score lost on each load #ladder_lose_min_on_load_help UNTRANSLATED #ORIGINAL TEXT: Ping dependent ladder extra score for the winner #ladder_gain_extra_help UNTRANSLATED #ORIGINAL TEXT: The currently active arena size. Leave it alone! Change size_factor instead. #real_arena_size_factor_help UNTRANSLATED #ORIGINAL TEXT: The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. #real_cycle_speed_factor_help UNTRANSLATED #ORIGINAL TEXT: Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode #sp_win_zone_min_round_time_help UNTRANSLATED #ORIGINAL TEXT: Minimum number of seconds since the last death before the instant win zone is activated in single player mode #sp_win_zone_min_last_death_help UNTRANSLATED #ORIGINAL TEXT: Minimum number of seconds the round has to be going on before the instant win zone is activated #win_zone_min_round_time_help UNTRANSLATED #ORIGINAL TEXT: Minimum number of seconds since the last death before the instant win zone is activated #win_zone_min_last_death_help UNTRANSLATED #ORIGINAL TEXT: Expansion speed of the instant win zone #win_zone_expansion_help UNTRANSLATED #ORIGINAL TEXT: Initial size of the instant win zone #win_zone_initial_size_help UNTRANSLATED #ORIGINAL TEXT: A value of 1 turns it into a death zone. #win_zone_deaths_help UNTRANSLATED #ORIGINAL TEXT: Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. #win_zone_randomness_help UNTRANSLATED #ORIGINAL TEXT: Base timeout for game state synchronisation; gives appoximately the maximum time between rounds. #game_timeout_help UNTRANSLATED #ORIGINAL TEXT: Last round time a player in chat mode is able to pause the timer #last_chat_break_time_help UNTRANSLATED #ORIGINAL TEXT: Lenght of an extra pause at the beginning of the round #extra_round_time_help UNTRANSLATED #ORIGINAL TEXT: Maximum time in seconds to wait for a single player to stop chatting. #player_chat_wait_max_help UNTRANSLATED #ORIGINAL TEXT: Maximum fraction of time to wait for a single player to stop chatting. #player_chat_wait_fraction_help UNTRANSLATED #ORIGINAL TEXT: Set to 1 if only one player should get his chat wait time reduced at any given time. #player_chat_wait_single_help UNTRANSLATED #ORIGINAL TEXT: Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. #player_chat_wait_teamleader_help UNTRANSLATED #ORIGINAL TEXT: Let the server wait for an external script between two rounds until the script switches this setting back to 0. #wait_for_external_script_help UNTRANSLATED #ORIGINAL TEXT: If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game. #wait_for_external_script_timeout_help UNTRANSLATED #ORIGINAL TEXT: Time in seconds after which a permanent chatter is removed from the game #chatter_remove_time_help UNTRANSLATED #ORIGINAL TEXT: Time in seconds after which an inactive player is removed from the game #idle_remove_time_help UNTRANSLATED #ORIGINAL TEXT: Time in seconds after which an inactive player is kicked #idle_kick_time_help UNTRANSLATED #******************************************** #******************************************** # # Player Configuration items # #******************************************** #******************************************** #ORIGINAL TEXT: Player name #player_name_confitem_help UNTRANSLATED #ORIGINAL TEXT: Global player ID #player_user_confitem_help UNTRANSLATED #ORIGINAL TEXT: Should this player automatically request authentication? #auto_login_confitem_help UNTRANSLATED #ORIGINAL TEXT: Center internal camera on driving direction #camcenter_help UNTRANSLATED #ORIGINAL TEXT: Initial Camera #start_cam_help UNTRANSLATED #ORIGINAL TEXT: Initial field of vision #start_fov_help UNTRANSLATED #ORIGINAL TEXT: Allow/forbid the different camera modes #allow_cam_help UNTRANSLATED #ORIGINAL TEXT: Instant chat available with hotkeys #instant_chat_string_help UNTRANSLATED #ORIGINAL TEXT: If set, the team is named after the leading player #name_team_after_player_help UNTRANSLATED #ORIGINAL TEXT: The favourite number of players per team for this player #fav_num_per_team_player_help UNTRANSLATED #ORIGINAL TEXT: Sets spectator mode for this player #spectator_mode_help UNTRANSLATED #ORIGINAL TEXT: Automatically switch to internal camera in a maze #auto_incam_help UNTRANSLATED #ORIGINAL TEXT: Lets the internal camera move with your cycle #camwobble_help UNTRANSLATED #ORIGINAL TEXT: Cycle and wall colour, blue component. #color_b_help UNTRANSLATED #ORIGINAL TEXT: Cycle and wall colour, green component. #color_g_help UNTRANSLATED #ORIGINAL TEXT: Cycle and wall colour, red component. #color_r_help UNTRANSLATED #******************************************** #******************************************** # # Convenience # #******************************************** #******************************************** #ORIGINAL TEXT: Number of lines kept in the console history. #history_size_console_help UNTRANSLATED #ORIGINAL TEXT: Number of lines kept in the chat history. #history_size_chat_help UNTRANSLATED #******************************************** #******************************************** # # Spam protection # #******************************************** #******************************************** #ORIGINAL TEXT: Minimum time for 10 ping packets from one machine to arrive. #ping_flood_time_10_help UNTRANSLATED #ORIGINAL TEXT: Minimum time for 20 ping packets from one machine to arrive. #ping_flood_time_20_help UNTRANSLATED #ORIGINAL TEXT: Minimum time for 50 ping packets from one machine to arrive. #ping_flood_time_50_help UNTRANSLATED #ORIGINAL TEXT: Minimum time for 100 ping packets from one machine to arrive. #ping_flood_time_100_help UNTRANSLATED #ORIGINAL TEXT: The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. #ping_flood_global_help UNTRANSLATED #ORIGINAL TEXT: Minimum time between identical chat messages. #spam_protection_repeat_help UNTRANSLATED #ORIGINAL TEXT: Harshness of spam protection; determines min delay between chat messages accepted. #spam_protection_help UNTRANSLATED #ORIGINAL TEXT: Extra factor for SPAM_PROTECTION for votes. #spam_protection_vote_help UNTRANSLATED #ORIGINAL TEXT: Extra factor for SPAM_PROTECTION for chat messages. #spam_protection_chat_help UNTRANSLATED #ORIGINAL TEXT: Number of seconds to silence a spammer. #spam_penalty_help UNTRANSLATED #ORIGINAL TEXT: Maximal length of chat message. #spam_maxlen_help UNTRANSLATED #ORIGINAL TEXT: Spam score that causes you to get kicked instantly. #spam_autokick_help UNTRANSLATED #ORIGINAL TEXT: Number of spam warnings before a player gets spamkicked. #spam_autokick_count_help UNTRANSLATED #ORIGINAL TEXT: If set to 1, new players will be silenced #silence_all_help UNTRANSLATED #ORIGINAL TEXT: If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown) #enable_chat_help UNTRANSLATED #ORIGINAL TEXT: If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER #allow_team_change_help UNTRANSLATED # spam kick messages #ORIGINAL TEXT: You chatted too much. #spam_chat UNTRANSLATED #ORIGINAL TEXT: You switched teams too often. #spam_teamchage UNTRANSLATED #ORIGINAL TEXT: You issued too many kick votes. #spam_vote_kick_issue UNTRANSLATED #ORIGINAL TEXT: Too many of your votes got rejected. #spam_vote_rejected UNTRANSLATED #******************************************** #******************************************** # # Cheat protection # #******************************************** #******************************************** #ORIGINAL TEXT: If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. #allow_enemies_same_ip_help UNTRANSLATED #ORIGINAL TEXT: If set to 1, this allows two players that play on the same client to fight for points with each other. #allow_enemies_same_client_help UNTRANSLATED #ORIGINAL TEXT: If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). #allow_control_during_chat_help UNTRANSLATED #ORIGINAL TEXT: If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. #allow_imposters_help UNTRANSLATED #ORIGINAL TEXT: If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. #allow_impostors_help UNTRANSLATED #******************************************** #******************************************** # # Lag compensation # #******************************************** #******************************************** #ORIGINAL TEXT: Maximal speed increase of timer while lag is compensated for. #lag_max_speedup_timer_help UNTRANSLATED #ORIGINAL TEXT: Timescale the slow lag measurement decays on. #lag_slow_time_help UNTRANSLATED #ORIGINAL TEXT: Timescale the fast lag measurement decays on. #lag_fast_time_help UNTRANSLATED #ORIGINAL TEXT: Extra weight lag reports from the server influence the slow lag compensation with. #lag_slow_weight_help UNTRANSLATED #ORIGINAL TEXT: Extra weight lag reports from the server influence the fast lag compensation with. #lag_fast_weight_help UNTRANSLATED #ORIGINAL TEXT: Maximal seconds of total lag credit. #lag_credit_help UNTRANSLATED #ORIGINAL TEXT: Maximal seconds of lag credit for a single lag event. #lag_credit_single_help UNTRANSLATED #ORIGINAL TEXT: Sweet spot, the fill ratio of lag credit the server tries to keep the client at. #lag_sweet_spot_help UNTRANSLATED #ORIGINAL TEXT: Timescale lag credit is restored on. #lag_credit_time_help UNTRANSLATED #ORIGINAL TEXT: Extra amount of lag compensation, determined by the client. #lag_offset_client_help UNTRANSLATED #ORIGINAL TEXT: Extra amount of lag compensation, determined by the server. #lag_offset_server_help UNTRANSLATED #ORIGINAL TEXT: Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server. #lag_offset_legacy_help UNTRANSLATED #******************************************** #******************************************** # # Banning # #******************************************** #******************************************** #ORIGINAL TEXT: When a client's connection is blocked because he's banned, make him banned for at least this many seconds. #network_min_ban_help UNTRANSLATED #ORIGINAL TEXT: Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. #network_autoban_offset_help UNTRANSLATED #ORIGINAL TEXT: Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. #network_autoban_factor_help UNTRANSLATED #ORIGINAL TEXT: Maximal value of the kicks per hour; larger values are smoothly clamped. #network_autoban_max_kph_help UNTRANSLATED #ORIGINAL TEXT: If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated. #network_spectator_time_help UNTRANSLATED #******************************************** #******************************************** # # Voting settings # #******************************************** #******************************************** #ORIGINAL TEXT: Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1. #vote_use_server_controlled_kick_help UNTRANSLATED #ORIGINAL TEXT: Votes older than this time out and are rejected. #voting_timeout_help UNTRANSLATED #ORIGINAL TEXT: Additional value for VOTING_TIMEOUT for every voter present. #voting_timeout_per_voter_help UNTRANSLATED #ORIGINAL TEXT: If set to 1, voting will be allowed for players. #allow_voting_help UNTRANSLATED #ORIGINAL TEXT: If set to 1, voting will be allowed for spectators. #allow_voting_spectator_help UNTRANSLATED #ORIGINAL TEXT: Number of voters that need to be online to enable voting. #min_voters_help UNTRANSLATED #ORIGINAL TEXT: The maximum number of total votes that can be active at any given moment. #max_votes_help UNTRANSLATED #ORIGINAL TEXT: Cancels all running polls. #votes_cancel_help UNTRANSLATED #ORIGINAL TEXT: The maximum number of votes suggested by each voter that can be active at any given moment. #max_votes_per_voter_help UNTRANSLATED #ORIGINAL TEXT: Number of seconds after that the non-voters start to get ignored. #voting_start_decay_help UNTRANSLATED #ORIGINAL TEXT: One non-voter is ignored everytime this many secons pass. #voting_decay_help UNTRANSLATED #ORIGINAL TEXT: Add virtual voters that oppose every change. #voting_bias_help UNTRANSLATED #ORIGINAL TEXT: Add virtual voters that oppose every kick vote. #voting_bias_kick_help UNTRANSLATED #ORIGINAL TEXT: Add virtual voters that oppose every suspend vote. #voting_bias_suspend_help UNTRANSLATED #ORIGINAL TEXT: Add virtual voters that oppose every include vote. #voting_bias_include_help UNTRANSLATED #ORIGINAL TEXT: Add virtual voters that oppose every command vote. #voting_bias_command_help UNTRANSLATED #ORIGINAL TEXT: Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public #voting_privacy_help UNTRANSLATED #ORIGINAL TEXT: The spam level of issuing a vote. #voting_spam_issue_help UNTRANSLATED #ORIGINAL TEXT: The spam level of getting your vote rejected. #voting_spam_reject_help UNTRANSLATED #ORIGINAL TEXT: The minimum time in seconds between two harmful votes against the same player. #voting_harm_time_help UNTRANSLATED #ORIGINAL TEXT: The minimum time in seconds between two kick votes against the same player. #voting_kick_time_help UNTRANSLATED #ORIGINAL TEXT: The minimum time in seconds a player needs to be online with the same name before he can issue votes. #voting_maturity_help UNTRANSLATED #ORIGINAL TEXT: The number of rounds "/vote suspend " suspends a player for. #voting_suspend_rounds_help UNTRANSLATED #ORIGINAL TEXT: Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension. #voting_kick_minharm_help UNTRANSLATED #ORIGINAL TEXT: Suspends voting for n minutes. #votes_suspend_help UNTRANSLATED #ORIGINAL TEXT: Default value for VOTES_SUSPEND. #votes_suspend_default_help UNTRANSLATED #ORIGINAL TEXT: Allows voting again. #votes_unsuspend_help UNTRANSLATED #ORIGINAL TEXT: Voting has been suspended for the next \1 minutes.\n #voting_suspended UNTRANSLATED #ORIGINAL TEXT: Voting is allowed again.\n #voting_unsuspended UNTRANSLATED #ORIGINAL TEXT: Voting has been suspended by the Administrator.\n #vote_rejected_voting_suspended UNTRANSLATED #******************************************** #******************************************** # # Name Display # #******************************************** #******************************************** #ORIGINAL TEXT: Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. #fadeout_name_delay_help UNTRANSLATED #ORIGINAL TEXT: Should your name be displayed above your cycle on your screen? #show_own_name_help UNTRANSLATED #******************************************** #******************************************** # # Recording and playback # #******************************************** #******************************************** #ORIGINAL TEXT: Level of additonal information in recording file. #recording_debuglevel_help UNTRANSLATED #ORIGINAL TEXT: Maximum recording time between rendered frames in fast forward mode #fast_forward_maxstep_help UNTRANSLATED #ORIGINAL TEXT: Maximum real time between rendered frames in fast forward mode #fast_forward_maxstep_real_help UNTRANSLATED #ORIGINAL TEXT: Maximum fraction of the time left until the end of FF mode between rendered frames #fast_forward_maxstep_rel_help UNTRANSLATED #******************************************** #******************************************** # # Camera Configuration items # #******************************************** #******************************************** #ORIGINAL TEXT: Forbids the use of the internal camera on all clients #camera_forbid_smart_help UNTRANSLATED #ORIGINAL TEXT: Forbids the use of the internal camera on all clients #camera_forbid_in_help UNTRANSLATED #ORIGINAL TEXT: Forbids the use of the free camera on all clients #camera_forbid_free_help UNTRANSLATED #ORIGINAL TEXT: Forbids the use of the fixed external camera on all clients #camera_forbid_follow_help UNTRANSLATED #ORIGINAL TEXT: Forbids the use of the custom camera on all clients #camera_forbid_custom_help UNTRANSLATED #ORIGINAL TEXT: Forbids the use of the server custom camera #camera_forbid_server_custom_help UNTRANSLATED #ORIGINAL TEXT: Forbids use of special glance camera settings #camera_forbid_custom_glance_help UNTRANSLATED #ORIGINAL TEXT: Overrides custom glance settings with vanues from the server #camera_override_custom_glance_help UNTRANSLATED #ORIGINAL TEXT: Overrides custom glance settings with vanues from the server only for the server custom camera #camera_override_custom_glance_server_custom_help UNTRANSLATED #ORIGINAL TEXT: Start position of the fixed external camera #camera_follow_start_x_help UNTRANSLATED #ORIGINAL TEXT: Start position of the fixed external camera #camera_follow_start_y_help UNTRANSLATED #ORIGINAL TEXT: Start position of the fixed external camera #camera_follow_start_z_help UNTRANSLATED #ORIGINAL TEXT: Start position of the smart camera #camera_smart_start_x_help UNTRANSLATED #ORIGINAL TEXT: Start position of the smart camera #camera_smart_start_y_help UNTRANSLATED #ORIGINAL TEXT: Start position of the smart camera #camera_smart_start_z_help UNTRANSLATED #ORIGINAL TEXT: Use custom camera settings when glancing with the smart camera #camera_smart_glance_custom_help UNTRANSLATED #ORIGINAL TEXT: Custom Glance #camera_smart_glance_custom_text UNTRANSLATED #ORIGINAL TEXT: Start position of the free camera #camera_free_start_x_help UNTRANSLATED #ORIGINAL TEXT: Start position of the free camera #camera_free_start_y_help UNTRANSLATED #ORIGINAL TEXT: Start position of the free camera #camera_free_start_z_help UNTRANSLATED #ORIGINAL TEXT: Position of the custom camera: how much is it moved back from the cycle? #camera_custom_back_help UNTRANSLATED #ORIGINAL TEXT: Position of the custom camera: how much is it moved up from the cycle? #camera_custom_rise_help UNTRANSLATED #ORIGINAL TEXT: This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. #camera_custom_back_fromspeed_help UNTRANSLATED #ORIGINAL TEXT: This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. #camera_custom_rise_fromspeed_help UNTRANSLATED #ORIGINAL TEXT: Position of the custom camera: how much does it look up/down? #camera_custom_pitch_help UNTRANSLATED #ORIGINAL TEXT: Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation #camera_custom_zoom_help UNTRANSLATED #ORIGINAL TEXT: Speed the custom camera turns with #camera_custom_turn_speed_help UNTRANSLATED #ORIGINAL TEXT: Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse #camera_custom_turn_speed_180_help UNTRANSLATED #ORIGINAL TEXT: Speed the internal camera turns with #camera_in_turn_speed_help UNTRANSLATED #ORIGINAL TEXT: Position of the custom camera: how much is it moved back from the cycle? #camera_server_custom_back_help UNTRANSLATED #ORIGINAL TEXT: Position of the custom camera: how much is it moved up from the cycle? #camera_server_custom_rise_help UNTRANSLATED #ORIGINAL TEXT: This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. #camera_server_custom_back_fromspeed_help UNTRANSLATED #ORIGINAL TEXT: This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. #camera_server_custom_rise_fromspeed_help UNTRANSLATED #ORIGINAL TEXT: Position of the custom camera: how much does it look up/down? #camera_server_custom_pitch_help UNTRANSLATED #ORIGINAL TEXT: Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative. #camera_server_custom_turn_speed_help UNTRANSLATED #ORIGINAL TEXT: Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse #camera_server_custom_turn_speed_180_help UNTRANSLATED #ORIGINAL TEXT: Position of the glance camera: how much is it moved back from the cycle? #camera_glance_back_help UNTRANSLATED #ORIGINAL TEXT: Position of the glance camera: how much is it moved up from the cycle? #camera_glance_rise_help UNTRANSLATED #ORIGINAL TEXT: This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK. #camera_glance_back_fromspeed_help UNTRANSLATED #ORIGINAL TEXT: This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE. #camera_glance_rise_fromspeed_help UNTRANSLATED #ORIGINAL TEXT: Position of the glance camera: how much does it look up/down? #camera_glance_pitch_help UNTRANSLATED #ORIGINAL TEXT: Position of the server glance camera: how much is it moved back from the cycle? #camera_server_glance_back_help UNTRANSLATED #ORIGINAL TEXT: Position of the server glance camera: how much is it moved up from the cycle? #camera_server_glance_rise_help UNTRANSLATED #ORIGINAL TEXT: This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK. #camera_server_glance_back_fromspeed_help UNTRANSLATED #ORIGINAL TEXT: This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE. #camera_server_glance_rise_fromspeed_help UNTRANSLATED #ORIGINAL TEXT: Position of the server glance camera: how much does it look up/down? #camera_server_glance_pitch_help UNTRANSLATED #ORIGINAL TEXT: The speed the external visibility targets recovers from wall hits #camera_visibility_recovery_speed_help UNTRANSLATED #ORIGINAL TEXT: The distance the visibility targets keep from walls #camera_visibility_wall_distance_help UNTRANSLATED #ORIGINAL TEXT: Speed with wich the visibility targets is brought into view #camera_visibility_clip_speed_help UNTRANSLATED #ORIGINAL TEXT: Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object #camera_visibility_extension_help UNTRANSLATED #ORIGINAL TEXT: Extra forward component of the sideways visibility targets #camera_visibility_sideskew_help UNTRANSLATED #ORIGINAL TEXT: If set to 1, walls are lowerd when they block the view and the camera is not moved #camera_visibility_lower_wall_help UNTRANSLATED #ORIGINAL TEXT: Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera #camera_visibility_lower_wall_smart_help UNTRANSLATED #ORIGINAL TEXT: Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests #bug_transparency_help UNTRANSLATED #ORIGINAL TEXT: Unsupported: use transparency instead of lowering walls #bug_transparency_demand_help UNTRANSLATED #******************************************** #******************************************** # # Network Configuration items # #******************************************** #******************************************** #ORIGINAL TEXT: Name of the server to connect to #custom_server_name_help UNTRANSLATED #ORIGINAL TEXT: After running this time (in hours), the dedicated server takes the next chance to quit. #dedicated_idle_help UNTRANSLATED #ORIGINAL TEXT: Maximum simulation steps per second the dedicated server will perform #dedicated_fps_help UNTRANSLATED #ORIGINAL TEXT: Number of times per frame the server should check whether simulation can be done if no network input is coming #dedicated_fps_idle_factor_help UNTRANSLATED #ORIGINAL TEXT: Announce this server on the internet? #talk_to_master_help UNTRANSLATED #ORIGINAL TEXT: Maximum network output rate #max_out_rate_help UNTRANSLATED #ORIGINAL TEXT: Maximum network input rate #max_in_rate_help UNTRANSLATED #ORIGINAL TEXT: How much ping are you willing to take over from your opponent? #ping_charity_help UNTRANSLATED #ORIGINAL TEXT: Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better. #ping_charity_max_help UNTRANSLATED #ORIGINAL TEXT: Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better. #ping_charity_min_help UNTRANSLATED #ORIGINAL TEXT: Don't touch: the server says this is the maximal ping compensation. #ping_charity_server_help UNTRANSLATED #ORIGINAL TEXT: Did we already send the big brother information? #big_brother_help UNTRANSLATED #ORIGINAL TEXT: Name of this server #server_name_help UNTRANSLATED #ORIGINAL TEXT: Short description of the options on this server #server_options_help UNTRANSLATED #ORIGINAL TEXT: IP the server listens on #server_ip_help UNTRANSLATED #ORIGINAL TEXT: If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes. #server_dns_help UNTRANSLATED #ORIGINAL TEXT: Port this server listens on #server_port_help UNTRANSLATED #ORIGINAL TEXT: Port we try to connect to #client_port_help UNTRANSLATED #ORIGINAL TEXT: Maximum number of network clients to accept #max_clients_help UNTRANSLATED #ORIGINAL TEXT: Warning: MAX_CLIENTS can not be be greater than \1. Setting not changed. #max_clients_limit UNTRANSLATED #ORIGINAL TEXT: Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full #max_clients_same_ip_soft_help UNTRANSLATED #ORIGINAL TEXT: Maximum number of network clients to accept from the same IP; more logins will be ignored #max_clients_same_ip_hard_help UNTRANSLATED #ORIGINAL TEXT: maximum number of players from the same IP (note that each client can legally host up to four players) #max_players_same_ip_help UNTRANSLATED #ORIGINAL TEXT: HTTP URI assiciated with a server #url_help UNTRANSLATED # settings compatibility #ORIGINAL TEXT: Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE #setting_legacy_behavior_breaking_help UNTRANSLATED #ORIGINAL TEXT: Default legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED #setting_legacy_behavior_bumpy_help UNTRANSLATED #ORIGINAL TEXT: Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE #setting_legacy_behavior_annoying_help UNTRANSLATED #ORIGINAL TEXT: Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME #setting_legacy_behavior_cheating_help UNTRANSLATED #ORIGINAL TEXT: Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) #setting_legacy_behavior_visual_help UNTRANSLATED #******************************************** #******************************************** # # Graphics Configuration items # #******************************************** #******************************************** #ORIGINAL TEXT: Store screenshots as PNG files, not BMP files. #png_screenshot_help UNTRANSLATED #ORIGINAL TEXT: Draw sparks in white (instead of cycle colors). #white_sparks_help UNTRANSLATED #ORIGINAL TEXT: Keeps rendering active when the program window loses input focus. #keep_window_active_help UNTRANSLATED # hud #ORIGINAL TEXT: Show the brake meter on the HUD? #show_brake_help UNTRANSLATED #ORIGINAL TEXT: Show the number of enemies and friends left on the HUD? #show_alive_help UNTRANSLATED #ORIGINAL TEXT: Show the fastest player on the HUD? #show_fastest_help UNTRANSLATED #ORIGINAL TEXT: Show the HUD? #show_hud_help UNTRANSLATED #ORIGINAL TEXT: Show your ping on the HUD? #show_ping_help UNTRANSLATED #ORIGINAL TEXT: Show the rubber meter on the HUD? #show_rubber_help UNTRANSLATED #ORIGINAL TEXT: Show your single player scores on the HUD? #show_score_help UNTRANSLATED #ORIGINAL TEXT: Show the speed meter on the HUD? #show_speed_help UNTRANSLATED #ORIGINAL TEXT: Show the current time in the top- right corner? #show_time_help UNTRANSLATED #ORIGINAL TEXT: Show the time in 24 hour format? #show_time_24_help UNTRANSLATED #ORIGINAL TEXT: Horizontal position of the speed meter #speed_gauge_locx_help UNTRANSLATED #ORIGINAL TEXT: Vertical position of the speed meter #speed_gauge_locy_help UNTRANSLATED #ORIGINAL TEXT: Size of the speed meter #speed_gauge_size_help UNTRANSLATED #ORIGINAL TEXT: Horizontal position of the rubber meter #rubber_gauge_locx_help UNTRANSLATED #ORIGINAL TEXT: Vertical position of the rubber meter #rubber_gauge_locy_help UNTRANSLATED #ORIGINAL TEXT: Size of the rubber meter #rubber_gauge_size_help UNTRANSLATED #ORIGINAL TEXT: Horizontal position of the brake meter #brake_gauge_locx_help UNTRANSLATED #ORIGINAL TEXT: Vertical position of the brake meter #brake_gauge_locy_help UNTRANSLATED #ORIGINAL TEXT: Size of the brake meter #brake_gauge_size_help UNTRANSLATED #ORIGINAL TEXT: Horizontal position of the alive headcount display #alive_locx_help UNTRANSLATED #ORIGINAL TEXT: Vertical position of the alive headcount display #alive_locy_help UNTRANSLATED #ORIGINAL TEXT: Size of the alive headcount display #alive_size_help UNTRANSLATED #ORIGINAL TEXT: Horizontal position of the fastest player display #fastest_locx_help UNTRANSLATED #ORIGINAL TEXT: Vertical position of the fastest player display #fastest_locy_help UNTRANSLATED #ORIGINAL TEXT: Size of the fastest player display #fastest_size_help UNTRANSLATED #ORIGINAL TEXT: Horizontal position of the ping display #ping_locx_help UNTRANSLATED #ORIGINAL TEXT: Vertical position of the ping display #ping_locy_help UNTRANSLATED #ORIGINAL TEXT: Size of the ping display #ping_size_help UNTRANSLATED #ORIGINAL TEXT: Horizontal position of the score display #score_locx_help UNTRANSLATED #ORIGINAL TEXT: Vertical position of the score display #score_locy_help UNTRANSLATED #ORIGINAL TEXT: Size of the score display #score_size_help UNTRANSLATED #ORIGINAL TEXT: Vertical position of the center messages #cm_locy_help UNTRANSLATED #floor #ORIGINAL TEXT: Distance between gridlines #grid_size_help UNTRANSLATED #ORIGINAL TEXT: Distance between gridlines when moviepack is active #grid_size_moviepack_help UNTRANSLATED #ORIGINAL TEXT: Floor colour #floor_red_help UNTRANSLATED #ORIGINAL TEXT: Floor colour #floor_green_help UNTRANSLATED #ORIGINAL TEXT: Floor colour #floor_blue_help UNTRANSLATED #ORIGINAL TEXT: Extension of the rim wall texture in the horizontal direction #rim_wall_stretch_x_help UNTRANSLATED #ORIGINAL TEXT: Extension of the rim wall texture in the vertical direction #rim_wall_stretch_y_help UNTRANSLATED #ORIGINAL TEXT: Set to 1 if the rim wall texture should repeat in the vertical direction #rim_wall_wrap_y_help UNTRANSLATED #moviepack settings #ORIGINAL TEXT: Floor colour #moviepack_floor_red_help UNTRANSLATED #ORIGINAL TEXT: Floor colour #moviepack_floor_green_help UNTRANSLATED #ORIGINAL TEXT: Floor colour #moviepack_floor_blue_help UNTRANSLATED #ORIGINAL TEXT: The distance of the vertical lines on the moviepack walls #moviepack_wall_stretch_help UNTRANSLATED #ORIGINAL TEXT: Extension of one square of rim wall texture in the horizontal direction for the moviepack #moviepack_rim_wall_stretch_x_help UNTRANSLATED #ORIGINAL TEXT: Extension of the rim wall texture in the vertical direction for the moviepack #moviepack_rim_wall_stretch_y_help UNTRANSLATED #detail settings #ORIGINAL TEXT: Swap Mode: #swapmode_text UNTRANSLATED #ORIGINAL TEXT: Determines the commands used to sync graphics and input every frame. The current value implies: #swapmode_help UNTRANSLATED #ORIGINAL TEXT: Fastest #swapmode_fastest_text UNTRANSLATED #ORIGINAL TEXT: No sync commands. This is fastest and uses the least CPU, but may cause graphics to severely lag behind input. Use at your own risk. #swapmode_fastest_help UNTRANSLATED #ORIGINAL TEXT: Flush #swapmode_glflush_text UNTRANSLATED #ORIGINAL TEXT: Calls glFlush() to sync graphics output. Very little overhead and prevents graphics lag. This is the default. #swapmode_glflush_help UNTRANSLATED #ORIGINAL TEXT: Finish #swapmode_glfinish_text UNTRANSLATED #ORIGINAL TEXT: Calls glFinish() to sync graphics output. This is guaranteed to prevent graphics lagging behind input, but causes loss of framerate on some systems and full CPU load on others. Use if Flush does not work. #swapmode_glfinish_help UNTRANSLATED #ORIGINAL TEXT: Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). #swap_mode_help UNTRANSLATED #ORIGINAL TEXT: Floor Texture: #texture_mode_0_help UNTRANSLATED #ORIGINAL TEXT: Wall Textures: #texture_mode_1_help UNTRANSLATED #ORIGINAL TEXT: Object Textures: #texture_mode_2_help UNTRANSLATED #ORIGINAL TEXT: Font: #texture_mode_3_help UNTRANSLATED #ORIGINAL TEXT: OpenGL system information #gl_extensions_help UNTRANSLATED #ORIGINAL TEXT: OpenGL system information #gl_version_help UNTRANSLATED #ORIGINAL TEXT: OpenGL system information #gl_renderer_help UNTRANSLATED #ORIGINAL TEXT: OpenGL system information #gl_vendor_help UNTRANSLATED #ORIGINAL TEXT: Enable alpha blending #alpha_blend_help UNTRANSLATED #ORIGINAL TEXT: This is XORd with ALPHA_BLEND to determine the way to draw zones #zone_alpha_toggle_help UNTRANSLATED #ORIGINAL TEXT: Enable smooth shading #smooth_shading_help UNTRANSLATED #ORIGINAL TEXT: Enable console text output #text_out_help UNTRANSLATED #ORIGINAL TEXT: Number of characters in each line of console output #console_columns_help UNTRANSLATED #ORIGINAL TEXT: Number of lines of console output without user intervention #console_rows_help UNTRANSLATED #ORIGINAL TEXT: Number of lines of console output when scrolling back #console_rows_max_help UNTRANSLATED #ORIGINAL TEXT: Number of spaces each continuation of a wrapped console line is indented by #console_indent_help UNTRANSLATED #ORIGINAL TEXT: Decorates every line of console output with the client ID #console_decorate_id_help UNTRANSLATED #ORIGINAL TEXT: Decorates every line of console output with the client IP #console_decorate_ip_help UNTRANSLATED #ORIGINAL TEXT: Decorates every line of console output with the current date and time #console_decorate_timestamp_help UNTRANSLATED #ORIGINAL TEXT: Sends ladder log output to the console #console_ladder_log_help UNTRANSLATED #ORIGINAL TEXT: Decorates every line of ladderlog output with the current date and time #ladderlog_decorate_timestamp_help UNTRANSLATED #ORIGINAL TEXT: Set all the LADDER_LOG_WRITE_* settings to the same value #ladderlog_write_all_help UNTRANSLATED #ORIGINAL TEXT: Usage: LADDER_LOG_WRITE_ALL 1|0 #ladderlog_write_all_usage UNTRANSLATED #ORIGINAL TEXT: Enabled full ladderlog output. #ladderlog_write_all_enabled UNTRANSLATED #ORIGINAL TEXT: Disabled ladderlog output. #ladderlog_write_all_disabled UNTRANSLATED #ORIGINAL TEXT: Write to ladderlog: AUTHORITY_BLURB #ladderlog_write_authority_blurb_help UNTRANSLATED #ORIGINAL TEXT: Write to ladderlog: BASEZONE_CONQUERED #ladderlog_write_basezone_conquered_help UNTRANSLATED #ORIGINAL TEXT: Write to ladderlog: BASEZONE_CONQUERER #ladderlog_write_basezone_conquerer_help UNTRANSLATED #ORIGINAL TEXT: Write to ladderlog: CHAT [/me] #ladderlog_write_chat_help UNTRANSLATED #ORIGINAL TEXT: Write to ladderlog: DEATH_FRAG #ladderlog_write_death_frag_help UNTRANSLATED #ORIGINAL TEXT: Write to ladderlog: DEATH_SUICIDE #ladderlog_write_death_suicide_help UNTRANSLATED #ORIGINAL TEXT: Write to ladderlog: DEATH_TEAMKILL #ladderlog_write_death_teamkill_help UNTRANSLATED #ORIGINAL TEXT: Write to ladderlog: GAME_END #ladderlog_write_game_end_help UNTRANSLATED #ORIGINAL TEXT: Write to ladderlog: GAME_TIME